The Future of 360 VR?

I happened upon this nifty little camera on Indiegogo, which is a new camera that captures 360 degrees of any space and can also be displayed on VR headsets. It’s got features like it’s metal body that allow it to shoot for two hours straight, with rechargeable batteries, and even a slot for an SD card.

Seeing as we just learned about the Camera Obscura, it’s interesting to note that in order to capture a 360 image, the camera has four different lenses. Each lens has an auto-white balance feature that helps to standardize the colours across all lenses, although I’m unsure as to how much this will affect the image, as sometimes (as in life), things will be brighter in front of you than behind you, and if this auto balance feature works, I wonder if it’ll self correct everything to the same white balance or individually to each camera? Hm.

I’m also curious to see what the “virtual reality” aspect of this camera actually is. So far as I can see, there really isn’t anything to distinguish it from other 360 videos except that you can just pop on the VR headset and turn your head around rather than awkwardly trying to swipe around with your finger, or even more awkwardly try turning around in circles with your phone in front of you to see all the way around. However, I will say that it’s the smallest camera that I’ve seen to shoot 360, and the image quality looks pretty good (apparently it shoots 6k too!).

 

-Alison

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One thought on “The Future of 360 VR?

  1. I’ve seen small cameras that can take instantaneous 360 photos, but 360 video is a big deal. Especially considering the Jaunt camera (which we’ll be taking a look at soon) costs tens of thousands of dollars. The key to these cameras is not just their ability to capture multiple images, but to stitch them together seamlessly. I’m curious about how well this one performs in that regard, as I know the high-end cameras often have their own proprietary software, which is largely what you’re paying for. 12 GoPros can effectively capture the space, but the creation of the final image is the tricky bit.

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